Bale: SWTOR: Combat animations and PvP answers

SWTOR: Combat animations and PvP answers

17 Mar 2019 at 21:55

It's Friday, this means there's an update for Star Wars: The Old Republic over for the official site. Today's update focuses about the animations behind the combat sequences.


Mark How, principal lead animator at BioWare Austin adopts detail regarding the animations and expectations behind lightsabers clashing and taking cover being a Smuggler or Imperial Agent. One in theĀ SWTOR Credits for sale more important quotes that I saw was: "A key aspect we learned at the outset of development was that players usually do not enjoy having character control removed from them on account of an action or animation." Having control revoked from me in the medium that concentrates on character control is totally infuriating so I'm glad the group is knowledgeable of that.


There's and a Q&A section that targets community PvP questions. An important aspect to adopt away is they do consider adding to be able to dual spec "soon after launch," that make our lives better to say the least. I can't say I was ever an enormous fan of MMO PvP, but also for those of SWTOR Credits you which might be it seems pretty clear for me BioWare is spending so much time at it.



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