smrtsmith: How Star Wars: The Old Republic will move gamers

How Star Wars: The Old Republic will move gamers

28 Mar 2019 at 21:39

 


Who was there: Star Wars: The Old Republic game director James Ohlen, executive producer Rich Vogel, and community manager Stephen Reid, with senior content producer Dallas Dickinson moderating.    
What they discussed: The very first thing players will discover when they start a whole new character in Star Wars: The Old Republic SWTOR Credits will be the iconic Star Wars text crawl. The development team was adament about recapturing the magic in the movies, and in order that it felt it was vital that every class receive its very own introduction within this fashion. In addition to the present intro, each character class can have several hundred hours of unique story content, with Dickinson adding that players "will not see one duplicate mission" between your classes on their personal story missions.  
Truly the Harley in the Old Republic.  
Moving from personal story to galactic exploration, the panel addressed how players is certain to get to and round the many planets in The Old Republic. Getting planetside will likely be a breeze with Buy SWTOR Credits your personal ship's galactic map and light-weight speed travel. Originally, Vogel said, light speed travel took several minutes to complete to help you communicate the sheer volume of distance traveled. However, after focus-testing this feature, the 'development' team chose to treat light speed like a form of quick travel. On the planets themselves, the c's showed off its latest vehicle additions: speeder bikes and landspeeders. While they didn't offer any specifics on what these vehicles will function, they did showcase a variety of various designs.  


 



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