smrtsmith: There a few really neat regions inside the game that do not get nearly the interest

There a few really neat regions inside the game that do not get nearly the interest

17 Apr 2019 at 21:42


There a few really neat regions inside the game that do not get nearly the interest they deserve like a result, making me sad. Some in this is to become expected, but one on the things that made the bottom game are well mainly because it did was that it a wide number of areas to choose from. You'd go on the North Shroud and fight things, then you'd check out Outer La Noscea, next the South Shroud, on down the road. No area was ever really done. I'm hoping that 3.4 and 3.5 restore a bit more of these, since 3.3's story wraps in the DragonsongĀ FF14 Gil War rather definitively.3. Everything feels?uncomfortably focusedThis ties into your above, really, and it is a problem that could happen to be avoided but has not been. For much in the game, the narrative was distributed across every one of Eorzea, playing with Heavensward things are all in Coerthas and Dravania, often for hardly any reason. Your quests and stories all involve heading up into those areas regardless how little sense it will make because that's where the tale is at the moment, when it makes many logical sense or otherwise not.Sure, it can make sense which you're doing stuff in Coerthas for, say, Dark Knight or Dragoon. But why Bard? Why Ninja? There's a whole bunch of various other pieces out there from the world, but as these are The Expansion Zones, those include the places where everything gets funneled, no matter how odd it feels. It contributes towards the sense of burnout plus the idea that these are only zones for being finished after which left, not places you could wind up exploring all the time for a selection of reasons.4.
The story would have tied together more organicallyAt the conclusion of 2.55, players were mired in an essential conflict in Ul'dah. That was the best reason why refuge was sought in Ishgard; as bad sinceĀ Final Fantasy 14 Gil it could be, it can't be as bad since the impending doom waiting back on the major city-states. And that conflict was handled... almost incidentally.There was a whole bunch of great stuff going on with all the Dragonsong War, Ysayle and Hraesvelgr, Nidhogg, and also the Archbishop. I love the storyline of this expansion. But it felt on occasion as if it story was handed full attention, whilst the big cliffhanger that generated that story was almost accidentally just handled inside the background when the experience remembered it existed. The resolution of these big list of shocking events doesn't sit well by himself, and it also leads on the sense that it turned out a big cliffhanger for nothing.5. Find the moogle, kupo!I don't even think this requires any additional elaboration.6. New jobs shouldn't are actually gated through the storyShould the development have been gated by the tale? I would say yes; I like you have in order to through everything approximately that point as a way to catch up. (I also that can match the effort meant to keep older content relevant to be a result.) But the brand new jobs already force that you drop backpedal to play with these. Surely there would are already some way show them the jobs in case you weren't yet allowed in Ishgard, yet? Buy the development; you could be a Machinist.7. Levequests became too irrelevantNot we all like leves. I get that. I get lucky and, and even though they're there in Heavensward, they're a great deal less useful.



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